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Shoot For Eggs Weapon Progression: Pistol to RPG Upgrade Path

The verified Shoot For Eggs weapon progression: every gun from the starter pistol to the $5,000,000 Mythic RPG, with the free Uzi claim, cash gates and the rebirth lock in between.

The verified Shoot For Eggs weapon progression runs one straight line from the starter pistol through the free small Uzi, the Bow, Slingshot, Flintlock, Revolver, Musket, MP5, Crossbow, M16, P90, AK-47, Blaster and Plasma Gun to the Lever Action Rifle — and then one rebirth unlocks the endgame rungs: Flamethrower, Sniper, Grenade Launcher, Minigun and finally the $5,000,000 Mythic-level RPG. There are no quests, NPC turn-ins or deliveries anywhere in the chain. Every gun is a direct buy at the gun shop, and only three gate types exist: the free Uzi claim, cash prices, and the rebirth lock after the Lever Action Rifle.

The Shoot For Eggs gun order at a glance

The shop lists its guns in ascending order, and a full playthrough of the current game confirms this sequence. Find your current gun and the next row down is your next target.

#GunGateConfirmed price
1PistolStarting gunFree
2Small UziFree claimFree
3BowCashShown in shop
4SlingshotCash$2,000
5FlintlockCash$3,000
6RevolverCashShown in shop
7MusketCashShown in shop
8MP5CashShown in shop
9CrossbowCash$18,000
10M16Cash$27,000
11P90CashShown in shop
12AK-47CashShown in shop
13BlasterCashShown in shop
14Plasma GunCashShown in shop
15Lever Action RifleCashShown in shop
16FlamethrowerRebirth + cashShown in shop
17SniperRebirth + cashShown in shop
18Grenade LauncherRebirth + cashShown in shop
19MinigunRebirth + cashShown in shop
20RPGRebirth + cash$5,000,000

Only the quoted figures above were read from the shop during the playthrough this order was verified in; every gun displays its live price in the shop, and updates can change costs, so treat the in-game figure as the source of truth and recheck it after each update.

Early path: pistol, free Uzi, and the first cash buys

Your starter pistol gets you through the tutorial training and your first hatch; the beginner guide covers that opening stretch in detail. The first real upgrade costs nothing: at the gun shop, a small Uzi machine gun is offered for free, so nothing gates the pistol-to-Uzi step — just walk in and claim it.

With a little cash saved, the Bow is the next buy. In the verified playthrough it was purchased before the named Slingshot ladder, and its exact price is best read off the shop display rather than trusted to a recording. From there the shop's ascending ladder takes over: Slingshot for $2,000, then the Flintlock at $3,000.

Mid-game purchase gates: cash decides each tier

From Slingshot to the Lever Action Rifle, money is the only block. The shop order reads Slingshot, Flintlock, Revolver, Musket, MP5, Crossbow ($18,000), M16 ($27,000), then P90, AK-47, Blaster, Plasma Gun, and the Lever Action Rifle — and the practical rule shown in play is simply to buy the best gun your current cash allows. In the verified run that meant taking the Crossbow because the M16 was out of reach, and later the Blaster because the Plasma Gun cost too much.

Funding comes from the core loop: animals hatched from eggs stand on your plot animals and every one of them pays cash to collect, with animal hatching keeping the pipeline full. For a fast top-up before a purchase, sell your cheapest animals — the verified run sold off a Lizard, a Horse and a Bat and jumped to $3,000,000, enough for the Plasma Gun and Lever Action Rifle together. The money guide expands on the earning loop, and a quick stop at the codes page for any active boosts never hurts. While eggs hatch and cash accrues, training on the DamageAuto pad (damage guide) keeps your shots effective against the tougher eggs ahead.

The rebirth gate: Flamethrower through RPG

After buying the Lever Action Rifle, the shop states plainly that the remaining guns need rebirth — matching the game's own promise to "rebirth to multiply everything and reach the locked guns." One rebirth opens the endgame section in this order: Flamethrower, Sniper, Grenade Launcher, Minigun, RPG. No cash threshold, rebirth cost, or reset rules are documented; in the verified run, rebirth was first attempted while holding $3,000,000 right after the Lever Action Rifle purchase. That same session hit one hiccup: the first rebirth attempt did nothing until a temporary glitch cleared, so if the button refuses to respond, keep playing and try again shortly. The locked guns page looks at that endgame tier in more detail.

Rebirth also multiplies your income — in practice money "generates quickly" afterwards. The verified run exploited exactly that: the RPG needs $5,000,000, so the player rebirthed a second time to speed up farming, hit the amount, and bought the game's strongest gun — the Mythic-level RPG. From that moment every egg on the map died in one hit.

How to tell an upgrade worked

Each purchase has an instantly recognizable payoff: an egg that previously soaked several shots dies in a single hit. If your current gun is still leaving eggs alive after multiple shots, open the gun shop and buy the next entry above the gun you're holding — cash permitting, that's always the correct next move. For per-gun stats and the complete reference, the weapons database picks up where this path leaves off.